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D0nutv

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A member registered Jan 20, 2024

Recent community posts

Hello, thank you for the reply! After messing around with the extension a bit more today I discovered that using GMLiveHelper along with netlog has thankfully completely mitigated the issue! I was using both before accompanied by GMLive but failed to realize that the following line in the create event of obj_gmlive was commented out:

if (live_restart_if_necessary()) exit; // comment out if not using GMLiveHelper

Simply uncommenting this line along with the use of both extensions has since stopped the "stack overflow" error from appearing! Very simple fix that probably definitely didn't warrant this much time or even a post about it lol. Although hopefully this post will at least help anyone else who is experiencing the same or similar issue. I appreciate your help, and by the way the extension, now that I'm able to actually use it, is really great! Already saved me god knows how much time lmao... Thanks again!

Ah, it would appear that I forgot to add a check for whether the data file that saves the project's global volume variables exists or not. That's embarrassing. After some further investigation, it would appear that it is only that project having the issue now, which is weird as I could have sworn the day before posting this that every project I tried to implement GMLive into was having stack overflow issues... I suppose I should work on refining the code within' the initial project, where the error is still persisting, as that project does utilize the Hotline Miami source code as a base, which, along with my own limited knowledge of GameMaker and coding in general added too it, is not exactly the most optimized. Thank you for your time, and do you know if it's possible to allocate more memory or possibly increase the amount of memory that is available within' GMLive's call stack? If I could do that and have this issue handled it would be a much faster alternative to sifting through the entire project and optimizing everything lol... Not that I'm opposed to that, but I would like to be able to use GMLive on the project ASAP.

I am using GameMaker Studio version 1.4.9999. The error message I get upon crash is as follows: Stack overflow... gml_Object_objLevelTitle_Draw_0


I'll email you a link to a github page that holds my project, if that's okay with you!

Hi, I recently purchased and installed GMLive to my project. I'm using GameMaker Studio 1, as stated in the title. When running the server and attempting to run the project, it quickly crashes upon making it past the title screen. I've run GMLive on a few other test projects and the same thing appears to happen, I always get a "Stack Overflow" error regarding some kind of object. I initially thought this was an error regarding my admittedly spaghetti coded project, but after testing it on smaller, more refined test projects, even using some of the GameMaker tutorial projects as tests, and still getting the same stack overflow error, I've come to the conclusion that I may have set GMLive up incorrectly, although I'm not exactly sure where I would've gone wrong, as I followed the documentation exactly as instructed. If you'd like me to share screenshots or snippets of code, I will do so! Just not exactly sure where to start regarding this initial post haha...

It should be, the developer of Midnight Animal Spencer Yan recently released his source code publicly on his twitter.

Hello Asire, or MEKU-RIA, or however you would like me to call you. I'm only asking this here because I genuinely cannot find a way to contact you elsewhere, and trust me I have tried. If I could I would most definitely rather ask this in a private dm but given that I do not have that option, I would like to ask you if it would be possible for me to have the source code of this project (Make Me Real) for the purpose of personal modification. I am aware that this is a lot to ask (especially over a public comment on your itch.io page) and if you would like to speak to me privately my discord is d0nut9663. If the answer is no, that is of course reasonable as well and there will be no need to contact me privately.